![]() ![]() Walking around in the abandoned house, I found notes, news clippings and other things that hinted of normality. But among these were also signs that something was wrong. ![]() The game had planted an idea in my head and put me in a very suggestive state. ![]() Part of the trick was also that I knew there would be a Slenderman, but had no idea what shape it would take. It set up a notion of how things ought to be and gave something to contrast with later on. This was a very simple start, but also an extremely effective one. As I started walking the sky got increasingly darker and by the time I arrived at a desolate house it is almost pitch black. Slender: The Arrival began with my car having broken down somewhere in the forest I was met by a beautifully rendered forest path, the sun was shining and there was a sense of calm. So when I launched the game, I was quite surprised to find out that it started out as an adventure game. Each of these would have special collectibles, instead of the original’s pages, and some form of modifiers, e.g. My initial guess was that the game would essentially be like the original, but set in different locations. So when I heard a commercial version was in the works I became quite curious, and gave it a go soon after release. I wrote a blog post about the game when it was released and as a short experiment I found it quite interesting, but wondered how one would make it into a longer experience. The original was based upon a a simple concept: find eight pieces of paper before the Slenderman, a now famous creature that started out as an internet meme, gets you. Slender: The Arrival is the commercial version of a free game called Slender. ![]()
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